The Question: An Interlude
After Hamza's revelation in The Question, a slightly panicked Carrie messages an old friend for some advice.
A text-based game about coming out and the weight of responsibility it brings.
Click anywhere on the page to progress. Full screen recommended. Does not work well on mobile devices.
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This game is an interlude and direct sequel to The Question that relies on a familiarity with its plot. It does, however, recap the key relevant action from the game, so if you haven't played the original or have forgotten the details, you will probably be able to understand it.
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Game written and coded in Twine by yours truly. Thanks to Kalina for the calculus help and to the Harlowe NeoCities page for helping me figure out how to code this game last minute.
Much love and appreciation to the wonderful commenters who so warmly received the first game; you're the reason this interlude exists!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (13 total ratings) |
Author | miserable little smug bastard |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Casual, coming-out, nonbinary, Short, Singleplayer, Text based, Transgender, Twine |
Comments
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I didn't play the question but this was good :)
Thank you! Glad you liked it.
i love this game! i would like it to be longer but i still apretiate the effort you put into this, thank you (:
Thanks so much for your kind words! I really enjoyed writing this; if I can get some more practice with Twine formatting, I'd like to write more games like this.
thanks for this story ♥
Thank you for playing! Glad you enjoyed it.
The game is really cute and love the topic of the story :3 Even if it's not interactive at all like the other games, this one makes me feel comforted and I can easily relax with it! Thank you so much for the game! Really hope to play more like this in future <3
Thanks so much for the kind words! I'm not experienced at all with Twine, so doing justified text was just about the limit of my abilities at the moment, haha. This is also intended as a sort of story bridge between the first game and the future installments (hopefully coming sooner than two years out from now!) so it felt logical to have it as a kinetic story rather than branching dialogue choices.